LUDOX

Official rules · Classic / Ludox / Deluxe

Ludox

Ludo, with one tile that changes every decision on the board. Land on a Square Tile and you go home the long way.

ObjectiveGoal

  • Be the first player to move all of your tiles from Base, around the board, and into Home.
  • Home is the center of the board. Your Base is the corner block in your own color.

Players and tilesSetup

  • 2 players: each controls 8 tiles — 4 tiles of each of two colors.
  • 3–4 players: each controls 4 tiles of a single color.
  • Each player has exactly one Square Tile. All remaining tiles are Round Tiles.
  • All tiles begin in their own Base.

EquipmentSetup

  • Ludox board and playing tiles.
  • Two dice: Ludox Black and Ludox White, or two standard six-sided dice.

Starting playTurn order

  • Each player rolls to decide who starts. Play then continues clockwise.
  • Both dice must be rolled on the board.

Leaving BaseMovement

  • A tile leaves Base only on a roll of 6, and is placed on that color's starting square.

Rolling and movingMovement

  • You may use the value of both dice on your turn.
  • Tiles travel clockwise.
  • Double six earns one extra turn, taken after the current move is finished.
  • A tile must complete one full circuit before it can enter its Home Path.
  • Entering Home requires an exact count.

CapturingCalled pecking

  • A capture happens only when a move ends exactly on a space held by an opponent's tile.
  • Passing over a tile mid-count captures nothing.
  • While movement from either die is still outstanding, no capture occurs — the step has to be complete.
  • A captured tile returns to its Base immediately.

Safe SquaresBoard

  • The colored spaces are Safe Squares. A tile sitting on one cannot be captured.
  • Four Star Squares sit along the tracks. They are shared ground — any player's tile may use any Star.
  • In Ludox a Star Square is a Safe Square. A tile resting on one cannot be captured.
  • Only one tile may occupy a Star Square at a time.
  • An occupied Star is blocked. You cannot end a move there, whoever holds it — use your other die instead, or forfeit that part of the move if neither die works.

Square TileLudox rule

  • A Round Tile that lands on an opponent's Square Tile is captured and returns to Base.
  • A Square Tile that lands on an opponent's Round Tile captures it and sends it to Base.
  • A Square Tile that lands on an opponent's Square Tile captures it and sends it to Base.
  • The Square Tile is both a defensive and an offensive piece.

Telling the tiles apartPhoto

A Ludox Square Tile beside three Round Tiles of the same color.
One square, three round — per color

WinningEnd

  • The first player to get all of their tiles Home wins.

If you already play Ludo

Three things to unlearnQuick read

  • One of your four tiles is square, and it captures in both directions — attacking it is as dangerous as being attacked by it. Classic has no Square Tile.
  • Capture is settled per die, not per turn. Nothing is captured until that die's movement is finished.
  • Four Star Squares sit along the tracks and belong to nobody, but hold one tile at a time. Out of play in Classic, shared safe ground in Ludox, and in Deluxe they also pay a Paragon card.

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